![]() That doesn’t mean I want to get roped into a 15-minute-long dialogue scene over what kind of food one of them wants sell at her in-game shop. ![]() At times, it felt like I could barely play for more than an hour without being stopped for long stretches to watch mostly static character portraits talk at each other. It’s the style and frequency with which the story is presented, though, that makes it feel obtrusive. “I certainly can’t fault the amount of story content though, which is both fully voiced and quite plentiful - so much so that 50 hours wasn’t enough for me to see its completion.
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